Hi Alex,
I think this program will do exactly what I had in mind, uploading archives and have it imported into UE. Having another program and task running and the ‘risk’ of forgetting to launch it when I start UE is just a minor nuisance.
Thanks for pointing it out to me
Just out of curiosity though, would creating such a feature inside UE be a lot of work? I mean, would it require to incorporate some sort of DLL for the unpack routine and/or would it require some sort of software license to use that (de)compression algorithm?
And would it also be a separate thread on the system? How would that work?